The theories unit covered material on practice <opposite> theory, culture, the design cycle, foundations, alterations, reflections, and explorations. We discussed how these played a major role in the conceptual/idea stage, the completed stage, and the life span of design.
Wotton dubbed good design having commoditie, firmness, and delight. Having discussed this in great detail, we learn design should include function; a church should be designed so that individuals are able to worship. Function however, should not be so basic. Worship does not require a "St. Peter's" to worship or any building of any kind for that matter. A designed church although, should have seating and perhaps a pulpit. But digging deeper, there is more much more function to be thought of. First, how is the building designed to create good acoustics? If the space is rather large, the voice of the preacher or priest or whomever it may be should be well distributed throughout the room. Visual contact is important as well, by raising the pulpit, or raising the seating row after the next so that someone in the back row is able to see down to the pulpit.
Architecture is a part of design where time, geography, and culture are all tied together. Various cultures have their own unique way of creating foundations for design and building. China, for instance, focuses on ordering systems such as axiality and hierarchy. This was embedded before conceptualizing of design began in lieu of designing first, and come up with ways of incorporating this afterwards. Before the easy access of trading information through internet and visits across the world, cultures would over time come up with new, innovative ideas on how to improve their current design strategies. As seen in nature and dealing with biometrics, when there is growth on the inside, there also needs to be growth on the outside accommodating that which is within.
Culture is important in design, culture can also be broken down into subcultures. An example of this would be something one thinks of to be great, because it gives them enlightenment (culture), on the other side, the person who thinks in a negative way about this something is the subculture.
Architecture includes aedicule in more situations than what you would think. Aedicule is implied space created by a form. When sitting at Frank Lloyd Wright's table in the Robie House, the high backs on the chairs creates an implied space, a room of sorts within the table you are sitting. This, i think is a great example of how aedicule is used in architecture.
As alterations were mentioned before, they are seen all throughout the design world. When something is invented or discovered, it seems that alterations or advancements never end. There are constantly ideas brewing up for a new and better way of making something function better, make it stronger, and to make it look better. Examples of these can be seen everywhere you look. In order to advance , there is often times of failure. Depending on how you look at things, if you're a optimist or pessimist. Failure can be good, very bad, or not even exist at all. Cell phones are interesting regarding their rapid advancements. There is constantly new technology available for cell phones. Overtime, there has been the ability to make them extremely small. This can be very convieneint as far as putting it into a pocket but there's a point where it gets too small. This has been recently, people don't want a phone there're unable to dial a phone number on because it's so small. Manufactures once had a goal of reaching the smallest possible, now that it is achievable, it's no longer the goal.









